In this paper I demonstrate a novel design for an optoelectronic State Machine which replaces input/output forming logic found in conventional state machines with BDD based optical logic while still using solid state memory in the form of flip-flops in order to store states. This type of logic makes use of waveguides and ring resonators to create binary switches. These switches in turn can be used to create combinational logic which can be used as input/output forming logic for a state machine. Replacing conventional combinational logic with BDD based optical logic allows for a faster range of state machines that can certainly outperform conventional state machines as propagation delays within the logic described are in the order of picoseconds as opposed to nanoseconds in digital logic.
Shape Symposium 2015 Template
LaTeX Template Version 1.5 (18/5/15). This template has been downloaded from: http://www.LaTeXTemplates.com
Original author: Frits Wenneker (http://www.howtotex.com)
Modified by Michael Kistler (firstname.lastname@example.org)
License: CC BY-NC-SA 3.0 (http://creativecommons.org/licenses/by-nc-sa/3.0/)
A useful document for game designers to layout your ideas in a way that makes sense to outsiders. It's not 100% necessary to have all of these sections always do what is best for your projects which may need special sections such as 'narrative' or if your project is far more script heavy then look into LaTeX plugins for UML and class diagrams to make your doc extra pretty.
This paper presents instructions for preparing papers for the IFMBE Proceedings series. The template is intended to guide the authors in preparing the electronic version of their paper. Only papers prepared according to these instructions will be published in both, the paper and online version of the IFMBE proceedings. In this abstract section you should provide an abstract of your paper, not longer than 300 words.