This document is a combination of the SC18 IEEE proceedings format and a modified SC18 artifact descriptor to be used for the HPCSYSPROS18 CFP. More information here: https://github.com/HPCSYSPROS/CFP18
General Game Playing (GGP) is the playing of a wide variety games you may have never seen before, by being told nothing but the rules of the game at run time. This sets it apart from traditional specific game players, like the famous chess player Deep Blue. Deep Blue can beat the world chess champion at chess however, it has absolutely no idea how to play checkers. It is designed for one particular game and cannot adapt to rule changes, and certainly cannot play entirely different games. The goal of this project is to create a program that will play a wide variety of 2d games given descriptions of their rules without the creator of the program having ever known of the games. This report will cover the design and implementation of this project, as well as the background research performed and reflections on the outcome of the project.
Supported Vectored Machine (SVM) is one of the most historical, but also most commonly used machine learning models in supervised learning. In this project, I built a SVM model with the Sequential Minimal Optimization (SMO) algorithm using SAS IML procedure. Also, I simulated some linearly separable data using data step and compared the result of the SVM model with the SAS build-in Logistic Procedure. Finally, I applied the model to a famous dataset called credit.